CASTLEVANIA ORDER OF ECCLESIA GUIDE PDF

CASTLEVANIA ORDER OF ECCLESIA GUIDE PDF

Castlevania: Order of Ecclesia is the third Nintendo DS game in the Castlevania series. Players take on the role of Shanoa, a member of the Order of Ecclesia. Beating the game for the first time will unlock new modes. A bat will appear next to your save file which you can select to start a new game. Everything carries. Castlevania: Order of Ecclesia walkthrough part 2. mode, and I’d also like to see a decent guide for the Large Cavern and Training Hall.

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To the middle left is a teleporter room. Slide until the floor give way, revealing the lower level. Defeat the enemies on the floor first before jumping on the platform.

WALKTHROUGH – Guide for Castlevania: Order of Ecclesia

Albus starts in Wygol Village instead of Ecclesia and there are no villagers to rescue. Use the footholds to reach the upper hallway. You have og way of passing through the wall in the room to the right so go left instead.

Press down to activate the elevator and it should crush this giant crab to pieces.

To absorb this glyph, swing yourself to the right end of the floor without dropping and immediately press UP to absorb the glyph, you should able to get this Pneuma glyph before the wind blow you down at the left gap.

Absorb the Ascia glyph that will appear by defeating the axe knights. Once it moves, jump down and repeat the process. Run under and wait for him to jump at which point you run fo his rear. Grab all the treasures inside.

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Find Tom Cat – Located in Tristis Pass, go pass 2 area from the left entrance the one after the fogTom is on casttlevania of the second tree. Defeating the automaton here will give you a chance to absorb the Arma Machina if it drops it. Sound Mode – Beat the game with good ending. Exit to the lower castlevsnia to find a courtyard with a blade master and a chest with G gold bag in the far right. Use the magnetic field to swing yourself to the glyph and absorb it immediately, castldvania should able to obtain it before you’re pushed away.

Vol Ascia does well in dealing powerful, mid-range damage to the boss.

WALKTHROUGH – Guide for Castlevania: Order of Ecclesia on Nintendo DS (DS) () –

Go up to unlock the passage with two gashidas in the map, then drop down the vertical corridor. After one or two hits, immediately move yourself higher, so the boss will get further from you.

Grab the Super Potion to the left, then attack the wall to the right. Enter the room in the middle left to unlock the teleporter room. After that, the boss will show at the opposite site from where it does the fin attack, either the poison dcclesia or toss out alot of mines, dodge its mines and destroy all of them, by using Vol Grando glyph is easier.

Once you’ve reached the lowest floor, go to the lower right corner to find another villager named Monica.

Be careful of the crows since they can throw you off track if they hit you. If you go down, you’ll find a chest with MP Max Up. In the next area, you can head down two screens and destroy the rock knights. Recommend use ranged glyph for this fight.

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BradyGames Order of Ecclesia Official Strategy Guide

Slide on the floor for a hidden blue chest to appear. Destroy it and absorb the Fortis Fio glyph.

Corn Soup; add Corn Soup, Minestrone into the shop. Depending on your level, if each of your Glyph Union hit deals over damage, this battle will end before the boss finish the first move, yes just in a few seconds.

Swim up and drop down in the next large area to find a red chest with Heart Max Up. In the following area, go up to the end and inside the only room up there can find a Heart Max Up behind the Red Smasher. Open up your menu and select the Glyphs option. Return to the previous room and attack the edge of the ledge in the middle of the room to obtain Green Drops.

Of all the enemies here, you must not get hit by Ectoplasms and Curse Divas.

Miss Murders carry the Vol Falcis glyph which they sometimes drop when killed. Since now you already gained double jump ability, it should be no problem to reach to the top of the tower. Save point is inside the room on the right of this hall.

Remember your ranged glyph can always hit the furthest stones. Lance Helm 9 Minutes: In this next room, head to the lower right exit to reach another vertical corridor. A white fomor flying goat will approach you. Break to the statue and absorb Sapiens Fio.